Brock J. Stearn
brock@myanimator.com
PROFESSIONAL EXPERIENCE:
Dreamworks Animation (2009 – Present)
Senior Lighting and Compositing Artist (How to Train Your Dragon, Shrek Forever After, How to Train Your Dragon: Legend of the Boneknapper, Megamind, Puss in Boots, Turbo)
- Lighting and Compositing of shots to final
- Shots completed in both Mono and Stereoscopic formats
- Match stylized look set forth by Production Designer(s) and Art Director(s) for each project
- Help transition the studio to using Nuke as the main compositing package
- Created Nuke Gizmos to assist artists in compositing
- Lead the creation of a new documentation system including layout, templates and search protocols which were first implemented in the Lighting department but has since been adopted by other departments
- Created a more functional and easily expandable Lighting Department homepage
- Re-structured the Lighting new hire training program
- Received multiple awards from Dreamworks Animation
Image Movers Digital (2009)
Senior Lighting and Compositing Technical Director (Disney’s A Christmas Carol)
- Lighting and Compositing of shots to final
- Shots completed in both Mono and Stereoscopic formats
- Worked on a aggressive “911 schedule” and delivered 40% more than estimated
- Created lighting and compositing rigs from scratch
- Created 2.5d setup in Nuke for a nighttime snowy city environment
- Worked collaboratively with a very small team to share duties to complete on schedule
Sony Pictures Imageworks (2008 – 2009)
Senior Lighting and Compositing Technical Director (Cloudy with a Chance of Meatballs)
- Lighting and Compositing of over 25 shots to final
- Complete shots in both Mono and Stereoscopic formats
- Match stylized look set forth by Art Director
- Assisted other artists in various stereoscopic setups for their shots
Walt Disney Feature Animation (2008)
Lighting and Compositing Artist (Bolt)
- Lighting and Compositing of over 30 shots to final
- Create Lighting rigs and Compositing networks from scratch for various shots and sequences
- Create rigs shared across a sequence
- Match stylized look set forth by Art Director
Rhythm and Hues Studios (2003-2004, 2005-2006, 2007-2008)
Senior Lighting Technical Director (The Mummy: Tomb of the Dragon Emperor)
- Set “hero look” of the Yeti character
- Assist in optimizing lighting rig of the Yeti character
- Optimize pipeline and assist in training new lighters and a new lead
Lead Lighting Technical Director (His Dark Materials: The Golden Compass)
- Co-Lead a team of 10 Lighters compromised of a mix of Houdini Lighters and Rhythm and Hues Proprietary software Lighters
- Create a training course and documentation for all Lighters joining the show
- Assist Lighters in achieving the artistic direction set by the Sequence Supervisor
- Manage a Houdini/VMantra mixed with Rhythm and Hues’ proprietary software workflow
- Fill in for artistic direction in Supervisor(s) absence
Lead Lighting Technical Director (Happy Feet)
- Lead two Houdini Lighting teams with a total of 13 Lighters of various skill levels
- Assist Lighters in achieving the artistic direction set by their Sequence Supervisor
- Create “hero” shots for Lighters to match
- Create a training course and documentation for all Houdini Lighters joining the show
- Work with all artists in matching the look already established by Animal Logic for the water, ice and whale characters
- Become the first point of contact for all troubleshooting issues for Lighters
- Build communications with leads and supervisors in all other stages in the pipeline and serve as a point of contact for Lighting needs and issues
- Assist in developing tools to use Rhythm and Hues proprietary software’s features with Houdini/VMantra
- Create a rigorous training program for artists new to Houdini Lighting
- Optimize Superman Return’s Ocean pipeline for use in an all CG Feature
- Fill in for artistic direction in Sequence Supervisor and CG Supervisor absence
- Provide weekly Lighting Meetings to discuss ongoing issues and cover improved lighting techniques
Lead Lighting Technical Director (Superman Returns)
- Lead the first ever at Rhythm and Hues Houdini Lighting team of 11 Lighters of various skill levels
- Create “hero” shots for Lighters to match
- Become the first point of contact for all troubleshooting issues for Lighters
- Coordinate artist, producers and stage teams that interact with lighting
- Assist in R&D and look development with an emphasis on the ocean surface
- Assist in setting up a Lighting pipeline using Houdini and VMantra mixed with Rhythm and Hues’ proprietary software
- Assist in tool development, implementation and testing to optimize the pipeline and output
- Create documentation on a completely new pipeline, including shaders, tools and workflow
- Assist all Lighters in achieving the artistic lighting direction set by the Sequence, CG, or VFX Supervisors
- Provide weekly Lighting Meetings to discuss ongoing issues and cover improved lighting techniques
- Create and design production lighting scenes
Sequence Lighter (Scooby Doo 2: Monsters Unleashed)
- Responsible for pre-production, set-up and shot prep of over 100 shots
- Responsible for importing and setting up tracking and animation assets
- Create continuity between shots
- Coordinate with lighting lead and scene lighters to create the highest quality shots
- Document workflow
- Immediate troubleshooting
- Become the first point of contact for Lighting troubleshooting
Scene Lighter (Cox Communications Commercials, Garfield: The Movie, Scooby Doo 2: Monsters Unleashed)
- Set-up CG lighting system
- Lighting characters and environments
- Render all of the elements and assets
- Produce an initial composite (PreCmp) to display the look and progress of the shot
Digital Domain (2006-2007)
Stereoscopic Compositor (Meet the Robinsons)
- Take flat 2d images from finished shots at Disney Feature Animation and project them onto geometric surfaces from additional eye camera to achieve 3d look
- Heavy Rotoscope and Paint to make both eyes appear to be have rendered from the same source
Brain Zoo Studios (Contract 2005)
CG Artist/Lighter (Blitz: The League – Promotional Game Trailer)
- Managed quick turnaround of project
- Troubleshoot a rudimentary pipeline
- Football players texturing, lighting and rendering
- Create assets in the style of the existing game elements
CIS Hollywood (Contract 2004)
Environment Modeling/Scene Lighting (Constantine, Ultraviolet)
- Model and Textured over 50 buildings in a future city based on present day Shanghai (Ultraviolet)
- Modeled and textured additional environmental elements
- Lit CG elements to match live action plates
The Ohio State University (2001-2003)
Instructor (Art Education 252 – Introduction to Computer Graphics)
- Create a new Syllabus to rejuvenate an old curriculum
- Bring elements into the classroom that would assist in achieving a job in the arts
- Teach students of varying skill levels from different fields of study
EDUCATION:
MFA in Industrial, Interior and Visual Communication Design (2001-2003)
The Advanced Computing Center for the Arts and Design (ACCAD) | The Ohio State University | Columbus, Ohio
Thesis: Designing a pipeline for product designers using image based illumination and high dynamic range imagery to more effectively add computer generated product visualizations into live action photographs
Thesis Topics Include:
- Image Based Illumination (IBI)
- High Dynamic Range Imagery (HDRI)
Other Selected Research Subjects:
- Motion Capture: Human and Non-Human
- Non-Photorealistic Rendering (NPR)
- Procedural Animation Systems
BFA in Computer Animation (1997-2001)
Ringling College of Art and Design | Sarasota , Florida
- Character Animation, Modeling and Lighting
- Traditional Animation (Drawn and Stop Motion)
- Illustration, Figure Drawing and Fine Arts
SKILLS:
Maya · Houdini · Katana · Dreamworks Proprietary Software · Rhythm and Hues Proprietary Software · Disney Animation Studios Proprietary Software · Renderman · Mental Ray · Arnold · Mantra · Shake · Nuke · Composer · Premiere · House of Moves’ Diva · Motion Builder · Vicon Workstation 4.5: Vicon 8 System · Deep Paint 3D · Photoshop · Illustrator · GoLive
PC/Mac: Linux, Windows, OSX


