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Brock J. Stearn


CG Supervisor · CG Lead · Lighting Lead · CG Generalist · Sequence Lighting and Compositing Setup · Lighting and Compositing in Mono and Stereoscopic · Stylized Lighting and Rendering · Pipeline and Tool Development · College Instructor · Documentation Supervisor



WET Design (2015-Present)

Digital Futurist

  • Specializing in developing digital innovations for internal and external needs of WET Design
  • Researching and proposing digital technology strategies for today and the future
  • Advising digital artists on their daily work and personal growth
  • Studio pipeline development, optimization and standardizations
  • Setting quality standards for CG animations


Absolute Post (2014)

Head of CG (US)

  • CG Supervision of all CG related content for commercial spots
  • Direct relations and communication with clients
  • Project bidding, staffing and development
  • Cross studio pipeline development, optimization and standardization


MoonBot Studios (2013)
Creative and Technical Consultant (Unannounced Projects)

  • Developed new bidding and production models focused on studio’s Intellectual Properties
  • Proposed future technology and software upgrade plans
  • CG generalist work including lighting, compositing, look development and modeling
  • Mentor for junior artists


Sony Pictures Imageworks (2008 – 2009, 2013)

Senior Lighting and Compositing Technical Director (Cloudy with a Chance of Meatballs 2, Cloudy with a Chance of Meatballs)


Dreamworks Animation (2009 – 2013)

Senior Lighting and Compositing Artist, Compositing Lead (Turbo, Puss in Boots, Megamind, How to Train Your Dragon: Legend of the Boneknapper, Shrek Forever After, How to Train Your Dragon)

  • Assisted in studio transition to using Nuke as the main compositing package
  • Standardized compositing workflows between teams and studios
  • Created many 2.5D solutions in Nuke to solve estimated high cost 3D renders.
  • Supervised the creation of a new documentation system including layout, templates and search protocols for the Lighting Department which has now been adopted studio wide
  • Re-structured the lighting new hire training program
  • Led monthly meetings with R&D to improve the lighting workflow and future development
  • Received multiple awards from DreamWorks Animation


Image Movers Digital (2009)

Senior Lighting and Compositing Technical Director (Disney’s A Christmas Carol)


Walt Disney Feature Animation (2008)

Lighting and Compositing Artist (BOLT)


Rhythm and Hues Studios (Various: 2003 – 2008)

Lead Lighting Technical Director (Mummy 3, The Golden Compass, Happy Feet, Superman Returns, COX Commercials, Garfield, Scooby Doo 2)

  • Led multiple lighting teams consisting of a mix of lighters using Houdini or proprietary studio software
  • Created hero shots for lighters to match
  • Became first point of contact for troubleshooting
  • Created a rigorous training program including classes and documentation for artists
  • Led weekly lighting meetings to discuss ongoing issues and to share new techniques and tips
  • Assisted in the R&D and look development with an emphasis on an ocean pipeline
  • Assisted in setting up, testing and implementing a lighting pipeline using Houdini and VMantra mixed with Rhythm and Hues’ proprietary software


Digital Domain (2006 – 2007)

Stereoscopic Compositor (Meet the Robinsons)


Brain Zoo Studios (2005)

CG Artist/Lighter (Blitz: The League – Promotional Game Trailer)


CIS Hollywood (2004)

Environment Modeling, Shot Lighting (Constantine, Ultraviolet)


The Ohio State University (2001 – 2003)

Instructor (Art Education 252 – Introduction to Computer Graphics)

  • Created a new syllabus to rejuvenate an old curriculum by introducing new elements that would assist in achieving a job in the arts
  • Taught students of varying skill levels from many different fields of study



MFA in Industrial, Interior and Visual Communication Design (2001 – 2003)

The Advanced Computing Center for the Arts and Design (ACCAD)  |  The Ohio State University  |  Columbus, Ohio


Thesis: Designing a pipeline for product designers using image based illumination (IBI) and high dynamic range imagery (HDRI) to more effectively add computer generated product visualizations into live action photographs


Other Selected Research Subjects:

  • Motion Capture: human and non-human
  • Non-Photorealistic Rendering (NPR)
  • Procedural animation systems


BFA in Computer Animation (1997 – 2001)

Ringling College of Art and Design  |  Sarasota , Florida

  • CG Animation, Traditional Animation (Drawn and Stop Motion)
  • Fine Arts background



Maya  ·  Katana  ·  Houdini  ·  Arnold  ·  VRay  ·  Renderman  ·  Mental Ray  ·  Nuke  ·  Shake  ·  Premiere  · Dreamworks proprietary software  ·  Rhythm and Hues proprietary software  ·  Disney Animation proprietary software  ·  Diva  ·  Motion Builder  ·  Vicon Workstation  ·  Photoshop  ·  Illustrator  ·  HTML


PC/Mac: Linux, Windows, OSX