| a.) Getting the data to Maya - Depending on your data you may have to export different formats from Diva and bring them into Maya using the Dominatrix plug-in available on the Maya 4.0 CD. This is what I have found out importing hands data from the different formats.
HDL (Standard Diva Format) - Transfers a wealth of information from Diva to Maya including Skeleton, Markers, and Character Nodes. Disadvantages are that every frame is keyed which makes it difficult to view your data curves in Maya. Also the skeleton solving is different then the solver in Diva. I've found for hands since there are many intricate movements that cause a finger to bend that this was very troublesome and did not work well for hand data. An example of this is this movie of the Marker Data (comprised of red spheres) next to the skeleton structure in Maya. - Marker Data to Skeleton Comparison 
AMC/ASF (Acclaim File Format) - The ASF file holds the skeleton data while the AMC file holds the motion information. You can choose your own frame rate when exporting your data which made the curves much easier to see in Maya. This file format worked extremely well in transitioning the solver in Diva accurately to Maya. However the AMC/ASF will only transfer over data that has a Skeleton attached to it. In my case the Pearl had no skeleton and did not transfer over.
CSM (Character Studio) - Imports the marker data but nothing of the skeleton. This format allows you to downsample the keyed frame rate as well.
BVH (BioVision Hierachy) - like the Acclaim file format it only imports the skeleton if it has data keyed to it. Again my Pearl was not imported in this format. This format allows you to downsample the keyed frame rate as well.
C3D (Binary Motion File) - same as skipping Diva and coming in from Workstation. The marker data is imported but no skeleton. This format allows you to downsample the keyed frame rate as well.
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