RELEVANT EXPERIENCE:
Creative Workflow Infrastructure and Integration · Lighting · Compositing · Generalist
Film · Commercials · Television · Virtual Reality · Augmented Reality · 360° Filming
Maya · 3DS Max · Katana · Nuke · Arnold · Renderman · VRay · Redshift · Unreal Engine
PROFESSIONAL EXPERIENCE:
Lightstorm Entertainment (2019 – Present)
Post Visualization Lead (Avatar 2, Avatar 3)
- Assembled a team of 20 full-time artists combining skills in real-time engines, compositing and camera solving in a Virtual Production environment
- Worked directly with both the head of studio and the head of pipeline development to determine the Post Visualization pipeline and strategy for a multiple year strategy across the company
Blur Studio (2018, 2019)
Sr. Lighting and Compositing Artist (Call of Duty: Modern Warfare, Elder Scrolls Short, Love, Death & Robots – Netflix Series)
Duncan Studio (2018, 2019)
Sr. Lighter and Compositing Artist (Lego Short Film, Mary Poppins Returns)
- Lighting and final compositing of CG content
- Integration of 2D drawn animated elements into CG renders and live-action plates
Hyperloop Transportation Technologies (2018 – 2019)
Immersive Design and Marketing Strategist
- Advised and led explorations into immersive technology, using game engines, to visualize HyperloopTT’s goals and vision
- Developed strategies for product deployment to multiple global and culturally diverse clients
- Project management for teams collaboratively working together in multiple countries
Edmunds (2016 – 2017)
Director of Immersive Technology
- Supervised, budgeted, and staffed multiple project teams working across various pieces of software, including real-time game engines, mobile platforms and video software
- Led development of a fully interactive cloud-based GPU real-time car configurator
- Responsible for ideation of new products to solve customer needs
- Led the development of “Can It Fit?”, an AR feature used to judge if a vehicle can safely fit in a space. Can It Fit?’s release resulted in significant press and an increase of over 700% in new users
- Created and developed the Interactive 360° Pano product which immediately created new sales revenue over $2 million in the first few months of launch
- Educated internal cross function teams on immersive mediums in-market and user experience value
Bad Robot (2016)
Sr. Lighting Artist (Star Trek: Beyond)
- Lit a CG replacement USS Enterprise hallway environment and props for a 6K delivery
WET Design (2015 – 2016)
Digital Futurist
- Created and supervised the Digital Innovation team consisting of CGI and film artists to quickly create mock-ups and proof of concepts in both traditional 3D and real-time game engines
- Specialized in developing immersive products, using Unreal Engine and Unity, for internal and external needs of WET
- Created VR visualizations in Unreal Engine of future projects including 300 accurate water shooter simulations matching physical products
- Supervised and advised digital artists on their daily work and personal growth
- Researched and proposed digital technology strategies for today and future growth
- Studio pipeline development, optimization, and standardizations
- Set quality standards for rendered CG content
Absolute Post (2014)
Head of Computer Graphics (U.S.)
- Creative Supervision of all CG related content for U.S. office, including project bidding and staffing
- Fulfilled role of Junior Creative Director for multiple campaigns
- Direct relations and communication with clients, including on-site VFX Supervision
- Co-Developed a new pipeline and rendering system connecting both the U.K. and U.S. offices.
- Engaged in studio discussions to take advantage of lucrative tax incentives for episodic television
MoonBot Studios (2013)
Creative and Technical Consultant (The Cask of Amontillado)
- Developed new bidding and production models focused on studio’s Intellectual Properties
- Proposed future technology and software upgrade plans
- CG generalist work including lighting, compositing, look development and modeling
- Mentor for junior artists
DreamWorks Animation (2009 – 2013)
Sr Lighting and Compositing Artist, Compositing Lead (Turbo, Puss in Boots, Megamind, How to Train Your Dragon: Legend of the Boneknapper, Shrek Forever After, How to Train Your Dragon)
- Standardized compositing workflows between teams and global studios
- Created 2.5D solutions in Nuke to solve estimated high cost 3D renders.
- Supervised the creation of a new documentation system including layout, templates and search protocols for the Lighting Department which were later adopted across all departments studio wide
- Led monthly meetings with R&D to improve the lighting workflow and future development
- Received multiple awards from DreamWorks Animation
Sony Pictures Imageworks (2008 – 2009, 2013)
Sr. Lighting and Compositing Technical Director (Cloudy with a Chance of Meatballs 1 & 2)
- Lit and composited mono and stereo shots, including building shareable sequence rigs
Image Movers Digital (2009)
Sr. Lighting and Compositing Technical Director (Disney’s A Christmas Carol)
- Lit elements and built a full Nuke 2.5D replacement city block environment for the skating sequence
Walt Disney Feature Animation (2008)
Lighting and Compositing Artist (Bolt)
- Lit and composited shots, including building shareable comp rigs
Rhythm and Hues Studios (Various: 2003 – 2008)
Lead Lighting Technical Director (Mummy 3, The Golden Compass, Happy Feet, Superman Returns, COX Commercials, Garfield, Scooby Doo 2)
- Led multiple lighting teams, including creating hero shots for artists to match
- R&D and implementation of a new pipeline using off-the-shelf and proprietary software
Digital Domain (2006 – 2007)
Stereoscopic Compositor (Meet the Robinsons)
- Manipulated, painted, and composited mono render elements to create stereoscopic shots
CIS Hollywood (2004)
CG Generalist (Constantine, Ultraviolet)
- Modeled and textured CG replacement environments, including a future version of Shanghai
EDUCATION:
Certified Scrum Master (CSM) – Scrum Alliance
MFA in 3D Visual Communication Design – The Ohio State University, Columbus, Ohio
BFA in Computer Animation – Ringling College of Art and Design, Sarasota, Florida